Flat bonuses (2d10 + 5)
At the table
You roll 2d10, then add a flat +5 from a stat or spell—every possible total goes up by 5. Games usually write that as 2d10 + 5.
Try it
In the playground, open this lesson in the playground and click Run (or press Shift+Enter).
The script
↗roll = 2d10
output("roll_base", roll)
output("roll_plus_5", roll + 5)
roll_base · DieRoll · mean 11.000
| outcome | % | frac | X/100 |
|---|---|---|---|
| 2 | 1.00 | 1/100 | 1 |
| 3 | 2.00 | 1/50 | 2 |
| 4 | 3.00 | 3/100 | 3 |
| 5 | 4.00 | 1/25 | 4 |
| 6 | 5.00 | 1/20 | 5 |
| 7 | 6.00 | 3/50 | 6 |
| 8 | 7.00 | 7/100 | 7 |
| 9 | 8.00 | 2/25 | 8 |
| 10 | 9.00 | 9/100 | 9 |
| 11 | 10.0 | 1/10 | 10 |
| 12 | 9.00 | 9/100 | 9 |
| 13 | 8.00 | 2/25 | 8 |
| 14 | 7.00 | 7/100 | 7 |
| 15 | 6.00 | 3/50 | 6 |
| 16 | 5.00 | 1/20 | 5 |
| 17 | 4.00 | 1/25 | 4 |
| 18 | 3.00 | 3/100 | 3 |
| 19 | 2.00 | 1/50 | 2 |
| 20 | 1.00 | 1/100 | 1 |
roll_plus_5 · DieRoll · mean 16.000
| outcome | % | frac | X/100 |
|---|---|---|---|
| 7 | 1.00 | 1/100 | 1 |
| 8 | 2.00 | 1/50 | 2 |
| 9 | 3.00 | 3/100 | 3 |
| 10 | 4.00 | 1/25 | 4 |
| 11 | 5.00 | 1/20 | 5 |
| 12 | 6.00 | 3/50 | 6 |
| 13 | 7.00 | 7/100 | 7 |
| 14 | 8.00 | 2/25 | 8 |
| 15 | 9.00 | 9/100 | 9 |
| 16 | 10.0 | 1/10 | 10 |
| 17 | 9.00 | 9/100 | 9 |
| 18 | 8.00 | 2/25 | 8 |
| 19 | 7.00 | 7/100 | 7 |
| 20 | 6.00 | 3/50 | 6 |
| 21 | 5.00 | 1/20 | 5 |
| 22 | 4.00 | 1/25 | 4 |
| 23 | 3.00 | 3/100 | 3 |
| 24 | 2.00 | 1/50 | 2 |
| 25 | 1.00 | 1/100 | 1 |
Remember: + between two dice expressions (for example 1d6 + 1d6, same as 2d6) means independent dice summed, not a flat modifier. A plain number on the right—+ 5, + STAT—is the tabletop-style bonus.
Try this
- In the editor, change
5to your game’s typical modifier. - Re-run and compare means: the bonus roll’s mean should equal the base mean + modifier.
- Compare
roll + 5andshift(roll, 5)—means should match.